Tag Archives: Oddworld

DIGESTIVE GAMING NEWS: 24TH FEBRUARY– 2ND MARCH

Kinect

This week has been a bit of a frightening one. Documents were leaked showing that GCHQ conducted an investigation into using our consoles against us, and Xbox Kinect was evaluated for use in spying on us in our own lounges. I had always suspected that Nintendo had managed to secrete a camera somewhere upon the Nintendo Wii, just to laugh at ridiculous westerners who were stupid enough to purchase a console named after a toilet technique, and play games that made players look like they were having an epileptic fit. GCHQ are a bit more menacing than Nintendo though and have motives for watching us other than pointing and laughing.

Between 2008 and 2010, a project with the codename Optic Nerve collected images of users through Yahoo’s webcam service. While it’s not certain whether the Kinect camera, or other camera’s for other consoles have been used. Documents leaked by Edward Snowden specifically mention that the camera within the Kinect device had been identified by GCHQ as a potential source of information.

Kinect

Rather than capturing terrorists, it seems GCHQ are more concerned with cultivating a huge databank of teenage boys wanking over characters such as Bayonetta. We can only imagine how excited they got when Lara Croft Tomb Raider Definitive Edition had been announced for Xbox One. That would grow their databases exponentially. GCHQ were probably also excited that they could open up a whole new specialist collection consisting of fat angry nerds crying whilst they beat off due to the realisation that Lara was only in 900p and not 1080p.

It’s just a bit of a shame that no one pointed GCHQ in the direction of Chat Roulette sooner because I can’t help but feel like it would have saved a lot of interns a lot of work and mental scarring.

Abe

In other dystopian news Fresh Meat released more screen shots for their upcoming remake of Abe’s Odysey. The game is called New ‘n Tasty and is a completely new ‘from the ground up’ rebuilding of the original with 3D visuals, silky smooth animation and improved music. In more Oddworld news, we also reviewed Stranger’s Wrath this week, which you can find here.

Nintendo Force also conducted an in depth interview with Fresh Meat in their January/February issue. You can see a brief overview of that issue here.

Sony Santa Monica

Abe’s not the only employee with an axe to grind this week either, Sony Santa Monica laid off an unspecified number of it’s employees after cancelling an unknown new triple A IP. Sony Santa Monica were the team behind the grisly, gore-tastic God of War, and whilst I am a huge fan of the series, the games haven’t changed a massive amount since their inception. Therefore it would have been great to see something completely new from the incredibly talented studio. Lord knows that the PS4 is crying out for exclusive killer IP at the moment. The Order: 1866 will only satiate so many for so long.

South Park

South Park fans in Europe also faced disappointment this week after Ubisoft announced that they would be censoring their own upcoming comedy RPG, South Park: The Stick of Truth. At least two minutes of footage are to be greyed out with a description from Matt Stone and Trey Parker depicting the incredibly graphic imagery behind.

I can’t help but wonder whether this is a marketing ploy on the part of Ubisoft to drum up hype about the upcoming game. Rockstar can testify to just how well controversy sells videogames. A more recent example would be Senran Kagura, whilst a group of outspoken people were up in arms about the concept of two scantily clad school girls fighting one another, a less outspoken group of people were ordering the game in huge numbers sending Senran Kagura flying up the pre-order charts.

If Ubisoft truly are worried that the content is too graphic for gamers than I think that is an even bigger outrage than if it were just a cheap marketing trick. It’s a sad state of affairs if the videogame industry isn’t confident to explore subjects with the same amount of profanity as other media. If that’s the case, then Ubisoft have weakened videogame’s stance as a legitimate art form in the eyes of its critics.

Nintendo Wi-Fi

And finally, while GCHQ are looking to tap into people’s lives through their consoles, Nintendo are looking to disconnect them. Nintendo announced they will be turning off the Nintendo Wi-Fi service that allows players to play online with Nintendo DS’s and Nintendo Wii’s on the 20th of May.

This is a shame, but Nintendo will be relocating resources to strengthen services for the Nintendo 3DS and the Wii U. With the release of Mario Kart 8 and the new Super Smash Bros. later this year, they are going to need quite a strong enough infra structure. Especially if Nintendo expect to provide a flawless service to the most complacent species on the planet. Gamers.

Nintendo Force

Nintendo Force

It was with great excitement that I received my copy of Nintendo Force. This independent publication was set up to plug a gap in America left behind by the demise of Nintendo Power.

I have to be ashamedly honest here and admit to not realising that Nintendo Force existed until I stumbled across their Kick Starter campaign.

In the UK we still have the monthly publication of Official Nintendo Magazine. You can subscribe to this publication from anywhere in the world and apart from the odd piece of regional information regarding game’s release dates there really isn’t a lot to stop ONM from catering to the American Nintendo audience.

NF & ONM

In fact, when you place NF next door to ONM there are immediate different levels of quality to the publications. The paper in ONM is more resilient and less likely to tear, and the front cover is a much nicer, glossier, and harder wearing paper than the cover of NF.

ONM is a lot more frequent as well, NF is bi-monthly whilst ONM is a monthly publication allowing it to provide you with information that is a little bit more up to date. However, in this day and age with the advent of the internet, I doubt most gamers rely upon Magazines as their source of gaming news. (We are pretty sure that most gamers use innovative, informative and entertaining news feeds such as Digestive Gaming Biscuit).

Nintendo Force

The team at Nintendo Force seem to realise that print has been usurped in up to date news by the internet. As a result, there are loads of really interesting articles that cover indie, retro and the latest games.

Because Nintendo Force are an independent magazine with a strong following, they obviously don’t have the restrictions that ONM have, especially when it comes to their covers. Looking at the back catalogue of cover’s that NF have run is a lot of fun. The issue that I received for January/February is Shovel Knight which isn’t just a massively creative and beautiful cover that continues around to the back of the magazine. It’s also pretty daring, there aren’t many Nintendo mag’s out there that would use an indie title that was funded by a kick starter campaign for their cover art.

Nintendo Force

There is a really nice interview with the guys over at Fresh Meat regarding the upcoming release of Fresh ‘n Tasty and Oddworld: Stranger’s Wrath. We have a review of Oddworld: Stranger’s Wrath here if you don’t know anything about the game and want to get excited.

Nintendo Force

You may have seen the Nintendo Force site, and especially if you live in the UK wondered if it was actually worth subscribing too. I would say yes it is, even if you already subscribe to ONM, both magazines offer enough unique material to make them worthy of Nintendo fan’s coffee tables. NF have just offered up another 500 reduced rate subscriptions as well in celebration of Lucas’s brand new baby boy being born. As soon as I finish this post I will be going onto their website and signing up for a subscription.

If you are residing in the US though and you  are already enjoying everything Nintendo Force has to offer. I can also heartily recommend a subscription to Official Nintendo Magazine. Not many editor’s of Magazines are willing to be filmed in an ill fitted Pikmin onesie after all.

Review: Oddworld: Stranger’s Wrath

Oddworld Strangers Wrath

Oddworld: Stranger’s Wrath is a title I have wanted to play since its initial release as an Xbox exclusive in 2005. Unfortunately, it came out in the same year as FEAR, Call of Duty 2 and Quake 4, so my first person shooter thirsts were more than adequately quenched by a sea of future classics.

I then meant to download it on Steam for PC, but it always seemed to be 
in the sales at the wrong time, lost amidst a digital dump of downloadable 
treasures. Then I noticed it on the Playstation Store. “Wow”, I thought. “I could play it on my PS3 and enjoy it as it was originally intended on a console”. But, getting off of the sofa, locating my credit card and engaging in a long
drawn out purchasing process without a keyboard and mouse seemed to be precisely the kind of hassle I intend to avoid when vegging out on the sofa 
like a rotting corpse.

Then I saw that it was available for PSVita, so when I was given 
some Playstation Store vouchers as a gift It seemed like the fates had aligned and I went ahead and purchased Stranger’s Wrath. Frustratingly, I wish I had bought it 9 years ago.

Oddworld Strangers Wrath

Oddworld Stranger’s Wrath on the PSVita feels like a vintage wine that has aged past it’s best, and instead of enjoying it at it’s flavourful peak, it must be used as a vinegary dressing for a salad. Time and the porting process have not been kind. Graphically it is OK, although the Vita’s incredible OLED screen does highlight a few jagged areas and muddy textures.

For those not familiar with the game, Oddworld: Stranger’s Wrath is the 
fourth title released in the Oddworld Universe. It follows the exploits 
of a bounty hunter called Stranger as he journeys through Oddworld trying to 
earn enough money to fund an apparently life saving operation. Now I 
must warn you that this review will contain spoilers, because it is impossible to give a reasonable critique without revealing a few plot elements. (Even then it’s impossible for me to offer a reasonable critique if we are painfully honest). So if you already have your mind made up and you are going to play this game or are already half way through maybe look away now, as I don’t want to ruin 
some of the game’s remaining impact.

Oddworld Strangers Wrath

There are gameplay techniques from wide ranging genres such as stealth 
titles, platformers and first person shooters. The action elements start off as great fun and the game’s weapons are ingenious. Stranger is armed with a crossbow that he can arm with a variety of critters, all with their own
unique effects. These range from fast firing hornets, exploding bats, 
electrified bugs and gaseous skunks.

Stranger, in typical bounty hunter fashion, must capture different criminals in a bid to gain more ‘Moolah,’ (the games equivalent to cash if you hadn’t 
figured out the subtle naming.) Players receive more money for capturing outlaws alive so some of the Critters will only incapacitate targets as opposed to rendering them inert with a violent explosive death. This is a nice way of rewarding players for skillful play and will cajole a few into playing through levels in a stealth like
fashion. Unfortunately, the rewards aren’t really big enough, and 
the gameplay isn’t as addictive as titles like Hitman where it’s possible to get 
sucked into replaying the same level in five different ways in an effort to achieve the best rating. It is possible to set traps for AI enemies by luring them under cranes before dropping huge shipping containers onto their heads, however these traps soon lose their appeal. Partly because it feels so staged and partly because the Critter that is used to entice enemies over to certain areas is so annoying, it’s a lot easier and just as much fun to run in, Boombat’s blazing.

Oddworld Strangers Wrath

About two thirds of the way through the game we learn that Stranger isn’t actually the species that he claimed to be and is actually a Steef. Steef have been hunted pretty much to extinction because the evil villain Sekto offers a small fortune for their heads. This means that Stranger is forced to team up with an indigenous tribe called the Grubbs who have been displaced by Sekto to bottle their water supply and sell it as expensive mineral water. At this stage in the game Stranger no longer needs to capture criminals for cash, instead any enemy that he captures is used as ‘Critter food’, essentially allowing the Critters to breed and give players more ammunition. Upgrades are also handed out at the end of each section by the Grubbs as a way of thanking the Stranger for his effort. As a result, exploration becomes completely unrewarded with little point as there is nothing to spend cash on and the Critters continuously copulate providing an endless ammunition supply.

Oddworld Strangers Wrath

If Stranger’s Wrath was a film it would be a mixture of Chicken Run, 
Serenity, Avatar and The Last of the Mohicans. While this description of the plot might seem faintly damning, the plot itself is actually the best part of the game, despite the negative impact it has on the gameplay. The overall themes of Industrilisation, Anti-Capitalism and Socialism that are present in all other Oddworld titles are all present here and despite there being a lack of Abe it’s obvious what universe Stranger’s Wrath takes place within. The humour at times does wear itself a little thin, especially when the sound-bites of The Chicken’s and the Grubb’s are concerned. After hearing the same phrase bleated out in the same annoying voice for the fifteenth time, you may find yourself searching for the nearest cushioned implement to stuff your ears.

Oddworld Strangers Wrath

The confused identity of Oddworld: Stranger’s Wrath is amplified in the PSVita version through the controls. At times, the touch screen controls are well implemented. To switch from 3rd person to 1st person perspective all you need do is double tap the touch screen. This makes engaging in combat after a platforming section feel seamless. However, there are other times when it seems like the developer just forgot about the touch screen altogether. The menu screens in the stores for instance are impossible to properly navigate and it doesn’t seem like you are actually able to scroll down through all of the items on the list.

Age has not been kind to Strangers Wrath;  gameplay features that were new and daring at the time of it’s initial release seem diluted and rather than being a game with plenty of well implemented and established ideas, there is just a sense of confusion. There still isn’t really a game like it that I can think of and had I played Stranger’s Wrath back in 2005, it may have felt like a more complete package,

Oddworld Strangers Wrath

Wrath is by no means a bad game and I wouldn’t want to dissuade anyone from playing it, but if you are going to, please do so after getting in a time machine and taking a trip back to 2005. If this isn’t possible (and I have a feeling it isn’t, I’ve probably just been watching too much Dr. Who again and not taken my medication). Then pick up a copy for the Xbox, it’s cheaper on eBay than on the Playstation Store and you will end up with a nice box to clutter your shelf with. If you are really lucky, it will have come from a smoke free environment and won’t make your lounge smell like an old video rental store.

Score: 5/10

PSVita

Bought From:  Playstation Store